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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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patv103.zip
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COMMNDS.TXT
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1996-09-11
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18KB
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304 lines
Quake Command List - updated for shareware release
by Mark Hughes
Contributions from:
Robert Fairlie-Cuninghame
jpbico
gjones@cris.com
Kris Nosack
Arkady Zilberberg
James V. Kracht
Wander S. Koldewijn
alias {alias} {command} Define a console alias. Multiple cmds
can be separated by semicolons.
bf Screen flashes bright a moment. Used
when you pick things up.
bgmvolume {0.0-1.0} Set background music volume
bind {key} {command} Set a keyboard key to a specific action
key :=
any printable ASCII char except semicolon, SEMICOLON,
SPACE, ENTER, TAB, BACKSPACE, ESCAPE, SHIFT, CTRL, ALT,
PAUSE, PGUP, PGDN, HOME, END, DEL, INS,
UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW,
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
AUX1, AUX2, AUX3, AUX4, AUX5, AUX6, AUX7, AUX8, AUX9,
MOUSE1, MOUSE2, MOUSE3
command :=
+attack, +back, +forward, +forward2, +jump, +left, +lookdown, +lookup,
+mlook, +movedown, +moveleft, +moveright, +moveup, +right, +showscores,
+speed, +strafe, +use, "command [; command]..." or ""
If the first character in {command} is "+", a "-command" to turn the
effect off will be produced when the key is released, but only for the
first command, if more than one is given.
See techinfo.txt for examples.
cl_anglespeedkey {0.0+} Degrees to turn with each press of an
angle key - left, right, lookup,
lookdown. Default 2.0.
cl_backspeed {value} Set your backward movement speed.
Default 160, max =sv_maxspeed.
cl_bob {0.0-1.0} Default 0.02
cl_bobcycle {0.1+} Default 0.6
cl_bobup {0.0-1.0} Set amount of bobbing - 0 induces sea-
sickness, 1 is none. Default 0.5.
cl_forwardspeed {value} Set your forward movement speed.
Default 200, max =sv_maxspeed.
cl_movespeedkey {0.0+} Set how much move keys move you.
Default 2.0.
cl_nolerp {n} ??? Default 0
cl_pitchcenterspeed {n} How fast to recenter view when you move.
Default 400.
cl_pitchdriftspeed {n} Default 40.
cl_pitchspeed {n} Keyboard lookup/down speed. Default 100.
cl_rollangle {n} Default 2.0
cl_rollspeed {n} Default 200
cl_shownet Show how many network buffers remain
cl_sidespeed {value} Set your sidestep/strafing speed.
Default 320.
cl_ticrate {n} ??? Default 0.03
cl_upspeed {n} Set how much the up key makes you jump.
Default 200
cl_yawspeed {n} Default 140
clear Clear console buffer
color {0-15 = solid character color} Set your color in the game
color {0-15 = armor} {0-15 = jumpsuit}
com1|com2 [options] Connect to com port
[enable|disable] [dial|answer] [reset] [port {port}] [irq {irq}]
[baud {baudrate}] [8250|16550] [-cts|+cts] [-dtr|+dtr] [-cd|+cd]
[startup {initstring}] [shutdown {shutdownstring}]
connect [{name}] Connect to a server
coop {0/1} Cooperative play
d_adrawflat {0/1} Draw alias models without textures?
Default 0.
d_showsubdiv {0/1} Align textures by units of 16?
deathmatch {0/1} Deathmatch mode - if both deathmatch 1
and coop 1 are used, monsters will be in
play as well as deathmatch. This has
the odd side-effect of always restarting
you with whatever weapons you had when
you left the starting hall.
demos Start playing next demo
disconnect Disconnect from the current server
echo {text} Display a message on your own screen
edict {n}
edictcount
edicts List all edicts in the current map
entities List all entities in the current map
exec {filename} Execute a configuration file
fly Toggle flight mode - note that you
cannot pick anything up in flight mode.
fov {angle} Set field of view. Default 90. Only
takes effect after a screen resize.
fraglimit {value} Set the amount of frags at which the
game will quit. Default 20.
gamma {0.0-2.0} Set gamma correction. Default 1.0
give {thing} {quantity} Give thing to player - thing is any of:
R rockets, S shells, N = nails,
C = cells, H = health, 1-8 = weapon
god Toggle god mode
host_framerate {0-0.01} Change the speed of the game.
Default 0. To go slower, use 0.01.
host_speeds {0/1} Display host speeds (milliseconds)
hostname {name} Set the name of this server
impulse 1 Axe
impulse 2 Shotgun
impulse 3 Double Shotgun
impulse 4 Nailgun
impulse 5 Perforator
impulse 6 Grenade Launcher
impulse 7 Rocket Launcher
impulse 8 Lightning Gun
impulse 9 Get all weapons & ammo
impulse 10 Switch to next weapon
impulse 11 Get another rune
impulse -1 Quad damage cheat
kill Commit suicide
killserver Kills server and ends the game
load {filename} Load game from {filename}
lookspring {speed} Make your "freelook" button auto-center.
Default 0.
lookstrafe {0/1} If 1, strafe instead of turning.
m_filter {n} Mouse filter - gets rid of small jitters
m_forward {n} Mouse filter
m_pitch {n} Mouse pitch filter. Default 0.022
m_side {n} Mouse filter
m_yaw {n} Mouse filter
map {name} Start a map
menu_keys Menu: keys selection
menu_load Menu: load game
menu_main Menu: main screen
menu_net Menu: network play
menu_options Menu: options
menu_save Menu: save game
messagemode Everything you type until ENTER will be
sent to the other players.
messagemode2 Everything you type until ENTER will be
sent to the rest of your team
name {string} Set your name in the game
net_messagetimeout {seconds} How long to wait for messages before
breaking connection. Default 180.
net_stats Network statistics
net_speeds {0/1} Display transfer rates?
noclip Toggle noclipping mode - walk through
walls and ignore gravity.
nosound {0/1} If 1, no new sounds will be started.
Default 0.
notarget Toggle notargeting mode - if notarget is
on, monsters will ignore you unless you
attack them.
numchannels {channels} Set number of software sound channels
pausable {0/1} Set whether or not "pause" works
pause Pause the game
play {filename.wav} Play a .wav file (filename can be a full
path, relative to ./sound/, or just the
basename) Multiple sounds can be
specified, and they will be played
simultaneously.
playdemo {filename.dem} Play a demo
playvol {filename.wav} {volume 0.0-1.0} ...
progrestart Clear cache, reload map and programs
quit Quit Quake
r_aliasstats {0/1} Display info about alias models
r_clearcolor {0-255} Change color of dead space outside a
map. Default 2.
r_drawentities {0/1} Draw entities (weapons, monsters)?
r_drawflat {0/1} Draw view as flat-colored polygons or
texture-mapped polygons
r_draworder {0/1} Draw order 0=correctly or 1=backwards
r_drawviewmodel {0/1} Show the weapon?
r_dspeeds {0/1} Show video timings
r_fullbright {0/1} Light amplification
r_graphheight {n} Height of r_timegraph. Default 10.
r_maxedges Maximum number edges (min 1000??)
r_maxsurfs Maximum number of surfaces (min ???)
r_numedges Shows realtime info on edges
r_numsurfs Shows realtime info on surfaces
r_showpolys {0/1} Outline all visible polys
r_showverts {0/1} Presumably shows vertices, but has no
visible effect.
r_speeds {0/1} Display drawing speeds
r_timegraph {0/1} Display a graph of how fast the system
is running - like xload.
r_waterwarp {0/1} Use water warping effect under water?
r_wave {0/1} Visual effect of being underwater. Only
works in mode 0, and isn't used by water
itself.
reconnect Reconnect to a lost server
record [{demofile} [{map} [{cd track}]]] Start or stop recording a demo -
defaults to "demo.dem"
restart Reload map
savesnd {sound effect relative pathname}
save {filename} Save game to {filename}
say {text} Send text to all other players
say_team {text} Send text to everyone on your team.
sbinfo Debugging info
scr_conspeed {value} Speed that the console scrolls up/down
scr_ofsx {n}, scr_ofsy {n}, scr_ofsz {n} Offsets to viewpoint - useful for
map views, clairvoyance, etc.
screenshot Save a .pcx file in ./
sensitivity {value} Set your mouse sensitivity. Default 2.
showpause {0/1} Show the [PAUSED] graphic?
showram {0/1} Show the "short on memory" ram chip?
showturtle {0/1} Show the "slow machine" turtle?
sizedown Just like hitting "-" (viewsize -= 10)
sizeup Just like hitting "+" (viewsize += 10)
skill {n} Skill level - easy, medium, hard,
nightmare
slist List all available servers
snd_show List all sounds currently playing
sound [speed {n}] [bits {8|16}] [channels {n}] [reset]
soundinfo Display current "sound" settings
soundlist List all sound samples in the .pak file
and their speed & bits
startdemos Start playing demos. Normally called
in quake.rc.
status Display hostname, map, players, and frag
scores.
stop Stops recording demo
stopdemo Stops playing current demo
stopsound Stop sound currently being played
stuffcmds Execute all +exec command-line args.
Normally called by quake.rc.
sv_accelerate {accel} How quickly you accelerate - at 0, you
can't start walking. Default 10.
Higher values seem to have little effect
sv_aim {fuzz} Auto-aiming fuzz factor. Default 0.93
sv_friction {friction} How quickly you stop moving after you
stop holding down the move key: 0=ice
skating, 1=slick, 4=normal, 8=sticky
floor. Default 4.
sv_gravity {gravity} How much the universe sucks. {=200, you
can fly; 800 is normal; at 3200 you can
barely hop up a stair.
sv_idealpitchscale {0.0-1.0} Auto-pitching for stairs, slopes.
Default 0.8.
sv_maxspeed {speed} Change the maximum speed of the player.
Default 320.
sv_maxvelocity {speed} Maximum speed limit of the universe.
Default 2000.
sv_nostep {0/1} If 1, you do not automatically go up
stairs - you have to hop up them one at
a time.
sv_stopspeed {n} Change how quickly you come to a stop.
Default is 100, but it does not seem to
be as effective as sv_friction.
sys_ticrate {seconds} Rate at which the server sends out
update packets. Default 0.05. Try 0.1
to 0.17 on a slow net.connect or over a
modem. Very fast LANs may handle even
lower numbers.
teamplay {0/1} Set team mode. Default 0 (deathmatch).
timelimit {value} Set the amount of time the game will
last before quitting
timerefresh Find out how fast your system is - does
a 360' in place, and displays the time
and FPS.
toggleconsole Pull the console up or down - normally
bound to ~.
v_kickpitch {0.0-1.0} Change in pitch (forward/back) when
wounded. Default 0.6
v_kickroll {0.0-1.0} Change in roll (lean over) when wounded.
Default 0.6
v_kicktime {seconds} How long kick lasts. Default 0.5
version Display exe version date & time
viewsize {n} Size of the visible window. Default 100
vid_describecurrentmode Lists the description for the current
video mode
vid_describemode {mode #} Lists the description for the specified
video mode
vid_describemodes Lists descriptions for all available
video modes
vid_mode {mode #} Sets the display to the specified mode
0: 320x200
1: 320x200
2: 360x200
3: 320x240
4: 360x240
5: 320x350
6: 360x350
7: 320x400
8: 360x400
9: 320x480
10: 360x480
vid_nopageflip Disables page flipping (VESA modes only)
vid_nummodes Reports the number of modes available
vid_testmode {mode #} Switch to the specified mode, then
return after 5 seconds
vid_wait {wait type} Sets the type of waiting
0: no waiting
1: wait for vertical sync active
2: wait for display enable active
volume {n} Sound effect volume. Default 0.8.
zoom_in Binocular-style zoom - stays in this
mode.
zoom_out Return to normal view.
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